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Heads up This blog post series has been updated and published as an eBook by FP Complete. I'd recommend reading that version instead of these posts. If you're interested, please check out the Rust Crash Course eBook.

It's about a year since I wrote the last installment in the Rust Crash Course series. That last post was a doozy, diving into async, futures, and tokio. All in one post. That was a bit sadistic, and I'm a bit proud of myself on that front.

Much has happened since then, however. Importantly: the Future trait has moved into the standard library itself and absorbed a few modifications. And then to tie that up in a nicer bow, there's a new async/.await syntax. It's hard for me to overstate just how big a quality of life difference this is when writing asynchronous code in Rust.

I recently wrote an article on the FP Complete tech site that demonstrates the Future and async/.await stuff in practice. But here, I want to give a more thorough analysis of what's going on under the surface. Unlike lesson 7, I'm going to skip the motivation for why we want to write asynchronous code, and break this up into more digestible chunks. Like lesson 7, I'm going to include the exercise solutions inline, instead of a separate post.

NOTE I'm going to use the async-std library in this example instead of tokio. My only real reason for this is that I started using async-std before tokio released support for the new async/.await syntax. I'm not ready to weigh in on, in general, which of the libraries I prefer.

You should start a Cargo project to play along. Try cargo new --bin sleepus-interruptus. If you want to ensure you're on the same compiler version, add a rust-toolchain file with the string 1.39.0 in it. Run cargo run to make sure you're all good to go.

This post is part of a series based on teaching Rust at FP Complete. If you're reading this post outside of the blog, you can find links to all posts in the series at the top of the introduction post. You can also subscribe to the RSS feed.

Sleepus Interruptus

I want to write a program which will print the message Sleepus 10 times, with a delay of 0.5 seconds. And it should print the message Interruptus 5 times, with a delay of 1 second. This is some fairly easy Rust code:

use std::thread::{sleep};
use std::time::Duration;

fn sleepus() {
    for i in 1..=10 {
        println!("Sleepus {}", i);
        sleep(Duration::from_millis(500));
    }
}

fn interruptus() {
    for i in 1..=5 {
        println!("Interruptus {}", i);
        sleep(Duration::from_millis(1000));
    }
}

fn main() {
    sleepus();
    interruptus();
}

However, as my clever naming implies, this isn't my real goal. This program runs the two operations synchronously, first printing Sleepus, then Interruptus. Instead, we would want to have these two sets of statements printed in an interleaved way. That way, the interruptus actually does some interrupting.

EXERCISE Use the std::thread::spawn function to spawn an operating system thread to make these printed statements interleave.

There are two basic approaches to this. One—maybe the more obvious—is to spawn a separate thread for each function, and then wait for each of them to complete:

use std::thread::{sleep, spawn};

fn main() {
    let sleepus = spawn(sleepus);
    let interruptus = spawn(interruptus);

    sleepus.join().unwrap();
    interruptus.join().unwrap();
}

Two things to notice:

  • We call spawn with spawn(sleepus), not spawn(sleepus()). The former passes in the function sleepus to spawn to be run. The latter would immediately run sleepus() and pass its result to spawn, which is not what we want.
  • I use join() in the main function/thread to wait for the child thread to end. And I use unwrap to deal with any errors that may occur, because I'm being lazy.

Another approach would be to spawn one helper thread instead, and call one of the functions in the main thread:

fn main() {
    let sleepus = spawn(sleepus);
    interruptus();

    sleepus.join().unwrap();
}

This is more efficient (less time spawning threads and less memory used for holding them), and doesn't really have a downside. I'd recommend going this way.

QUESTION What would be the behavior of this program if we didn't call join in the two-spawn version? What if we didn't call join in the one-spawn version?

But this isn't an asynchronous approach to the problem at all! We have two threads being handled by the operating system which are both acting synchronously and making blocking calls to sleep. Let's build up a bit of intuition towards how we could have our two tasks (printing Sleepus and printing Interruptus) behave more cooperatively in a single thread.

Introducing async

We're going to start at the highest level of abstraction, and work our way down to understand the details. Let's rewrite our application in an async style. Add the following to your Cargo.toml:

async-std = { version = "1.2.0", features = ["attributes"] }

And now we can rewrite our application as:

use async_std::task::{sleep, spawn};
use std::time::Duration;

async fn sleepus() {
    for i in 1..=10 {
        println!("Sleepus {}", i);
        sleep(Duration::from_millis(500)).await;
    }
}

async fn interruptus() {
    for i in 1..=5 {
        println!("Interruptus {}", i);
        sleep(Duration::from_millis(1000)).await;
    }
}

#[async_std::main]
async fn main() {
    let sleepus = spawn(sleepus());
    interruptus().await;

    sleepus.await;
}

Let's hit the changes from top to bottom:

  • Instead of getting sleep and spawn from std::thread, we're getting them from async_std::task. That probably makes sense.
  • Both sleepus and interruptus now say async in front of fn.
  • After the calls to sleep, we have a .await. Note that this is not a .await() method call, but instead a new syntax.
  • We have a new attribute #[async_std::main] on the main function.
  • The main function also has async before fn.
  • Instead of spawn(sleepus), passing in the function itself, we're now calling spawn(sleepus()), immediately running the function and passing its result to spawn.
  • The call to interruptus() is now followed by .await.
  • Instead of join()ing on the sleepus JoinHandle, we use the .await syntax.

EXERCISE Run this code on your own machine and make sure everything compiles and runs as expected. Then try undoing some of the changes listed above and see what generates a compiler error, and what generates incorrect runtime behavior.

That may look like a large list of changes. But in reality, our code is almost identical structural to the previous version, which is a real testament to the async/.await syntax. And now everything works under the surface the way we want: a single operating system thread making non-blocking calls.

Let's analyze what each of these changes actually means.

async functions

Adding async to the beginning of a function definition does three things:

  1. It allows you to use .await syntax inside. We'll get to the meaning of that in a bit.
  2. It modified the return type of the function. async fn foo() -> Bar actually returns impl std::future::Future<Output=Bar>.
  3. Automatically wraps up the result value in a new Future. We'll demonstrate that better later.

Let's unpack that second point a bit. There's a trait called Future defined in the standard library. It has an associated type Output. What this trait means is: I promise that, when I complete, I will give you a value of type Output. You could imagine, for instance, an asynchronous HTTP client that looks something like:

impl HttpRequest {
    fn perform(self) -> impl Future<Output=HttpResponse> { ... }
}

There will be some non-blocking I/O that needs to occur to make that request. We don't want to block the calling thread while those things happen. But we do want to somehow eventually get the resulting response.

We'll play around with Future values more directly later. For now, we'll continue sticking with the high-level async/.await syntax.

EXERCISE Rewrite the signature of sleepus to not use the async keyword by modifying its result type. Note that the code will not compile when you get the type right. Pay attention to the error message you get.

The result type of async fn sleepus() is the implied unit value (). Therefore, the Output of our Future should be unit. This means we need to write our signature as:

fn sleepus() -> impl std::future::Future<Output=()>

However, with only that change in place, we get the following error messages:

error[E0728]: `await` is only allowed inside `async` functions and blocks
 --> src/main.rs:7:9
  |
4 | fn sleepus() -> impl std::future::Future<Output=()> {
  |    ------- this is not `async`
...
7 |         sleep(Duration::from_millis(500)).await;
  |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ only allowed inside `async` functions and blocks

error[E0277]: the trait bound `(): std::future::Future` is not satisfied
 --> src/main.rs:4:17
  |
4 | fn sleepus() -> impl std::future::Future<Output=()> {
  |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `std::future::Future` is not implemented for `()`
  |
  = note: the return type of a function must have a statically known size

The first message is pretty direct: you can only use the .await syntax inside an async function or block. We haven't seen an async block yet, but it's exactly what it sounds like:

async {
    // async noises intensify
}

The second error message is a result of the first: the async keyword causes the return type to be an impl Future. Without that keyword, our for loop evaluates to (), which isn't an impl Future.

EXERCISE Fix the compiler errors by introducing an async block inside the sleepus function. Do not add async to the function signature, keep using impl Future.

Wrapping the entire function body with an async block solves the problem:

fn sleepus() -> impl std::future::Future<Output=()> {
    async {
        for i in 1..=10 {
            println!("Sleepus {}", i);
            sleep(Duration::from_millis(500)).await;
        }
    }
}

.await a minute

Maybe we don't need all this async/.await garbage though. What if we remove the calls to .await usage in sleepus? Perhaps surprisingly, it compiles, though it does give us an ominous warning:

warning: unused implementer of `std::future::Future` that must be used
 --> src/main.rs:8:13
  |
8 |             sleep(Duration::from_millis(500));
  |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  |
  = note: `#[warn(unused_must_use)]` on by default
  = note: futures do nothing unless you `.await` or poll them

We're generating a Future value but not using it. And sure enough, if you look at the output of our program, you can see what the compiler means:

Interruptus 1
Sleepus 1
Sleepus 2
Sleepus 3
Sleepus 4
Sleepus 5
Sleepus 6
Sleepus 7
Sleepus 8
Sleepus 9
Sleepus 10
Interruptus 2
Interruptus 3
Interruptus 4
Interruptus 5

All of our Sleepus messages print without delay. Intriguing! The issue is that the call to sleep no longer actually puts our current thread to sleep. Instead, it generates a value which implements Future. And when that promise is eventually fulfilled, we know that the delay has occurred. But in our case, we're simply ignoring the Future, and therefore never actually delaying.

To understand what the .await syntax is doing, we're going to implement our function with much more direct usage of the Future values. Let's start by getting rid of the async block.

Dropping async block

If we drop the async block, we end up with this code:

fn sleepus() -> impl std::future::Future<Output=()> {
    for i in 1..=10 {
        println!("Sleepus {}", i);
        sleep(Duration::from_millis(500));
    }
}

This gives us an error message we saw before:

error[E0277]: the trait bound `(): std::future::Future` is not satisfied
 --> src/main.rs:4:17
  |
4 | fn sleepus() -> impl std::future::Future<Output=()> {
  |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `std::future::Future` is not implemented for `()`
  |

This makes sense: the for loop evaluates to (), and unit does not implement Future. One way to fix this is to add an expression after the for loop that evaluates to something that implements Future. And we already know one such thing: sleep.

EXERCISE Tweak the sleepus function so that it compiles.

One implementation is:

fn sleepus() -> impl std::future::Future<Output=()> {
    for i in 1..=10 {
        println!("Sleepus {}", i);
        sleep(Duration::from_millis(500));
    }
    sleep(Duration::from_millis(0))
}

We still get a warning about the unused Future value inside the for loop, but not the one afterwards: that one is getting returned from the function. But of course, sleeping for 0 milliseconds is just a wordy way to do nothing. It would be nice if there was a "dummy" Future that more explicitly did nothing. And fortunately, there is.

EXERCISE Replace the sleep call after the for loop with a call to ready.

fn sleepus() -> impl std::future::Future<Output=()> {
    for i in 1..=10 {
        println!("Sleepus {}", i);
        sleep(Duration::from_millis(500));
    }
    async_std::future::ready(())
}

Implement our own Future

To unpeel this onion a bit more, let's make our life harder, and not use the ready function. Instead, we're going to define our own struct which implements Future. I'm going to call it DoNothing.

use std::future::Future;

struct DoNothing;

fn sleepus() -> impl Future<Output=()> {
    for i in 1..=10 {
        println!("Sleepus {}", i);
        sleep(Duration::from_millis(500));
    }
    DoNothing
}

EXERCISE This code won't compile. Without looking below or asking the compiler, what do you think it's going to complain about?

The problem here is that DoNothing does not provide a Future implementation. We're going to do some Compiler Driven Development and let rustc tell us how to fix our program. Our first error message is:

the trait bound `DoNothing: std::future::Future` is not satisfied

So let's add in a trait implementation:

impl Future for DoNothing {
}

Which fails with:

error[E0046]: not all trait items implemented, missing: `Output`, `poll`
 --> src/main.rs:7:1
  |
7 | impl Future for DoNothing {
  | ^^^^^^^^^^^^^^^^^^^^^^^^^ missing `Output`, `poll` in implementation
  |
  = note: `Output` from trait: `type Output;`
  = note: `poll` from trait: `fn(std::pin::Pin<&mut Self>, &mut std::task::Context<'_>) -> std::task::Poll<<Self as std::future::Future>::Output>`

We don't really know about the Pin<&mut Self> or Context thing yet, but we do know about Output. And since we were previously returning a () from our ready call, let's do the same thing here.

use std::pin::Pin;
use std::task::{Context, Poll};

impl Future for DoNothing {
    type Output = ();

    fn poll(self: Pin<&mut Self>, ctx: &mut Context) -> Poll<Self::Output> {
        unimplemented!()
    }
}

Woohoo, that compiles! Of course, it fails at runtime due to the unimplemented!() call:

thread 'async-std/executor' panicked at 'not yet implemented', src/main.rs:13:9

Now let's try to implement poll. We need to return a value of type Poll<Self::Output>, or Poll<()>. Let's look at the definition of Poll:

pub enum Poll<T> {
    Ready(T),
    Pending,
}

Using some basic deduction, we can see that Ready means "our Future is complete, and here's the output" while Pending means "it's not done yet." Given that our DoNothing wants to return the output of () immediately, we can just use the Ready variant here.

EXERCISE Implement a working version of poll.

fn poll(self: Pin<&mut Self>, _ctx: &mut Context) -> Poll<Self::Output> {
    Poll::Ready(())
}

Congratulations, you've just implemented your first Future struct!

The third async difference

Remember above we said that making a function async does a third thing:

Automatically wraps up the result value in a new Future. We'll demonstrate that better later.

Now is later. Let's demonstrate that better.

Let's simplify the definition of sleepus to:

fn sleepus() -> impl Future<Output=()> {
    DoNothing
}

The compiles and runs just fine. Let's try switching back to the async way of writing the signature:

async fn sleepus() {
    DoNothing
}

This now gives us an error:

error[E0271]: type mismatch resolving `<impl std::future::Future as std::future::Future>::Output == ()`
  --> src/main.rs:17:20
   |
17 | async fn sleepus() {
   |                    ^ expected struct `DoNothing`, found ()
   |
   = note: expected type `DoNothing`
              found type `()`

You see, when you have an async function or block, the result is automatically wrapped up in a Future. So instead of returning a DoNothing, we're returning a impl Future<Output=DoNothing>. And our type wants Output=().

EXERCISE Try to guess what you need to add to this function to make it compile.

Working around this is pretty easy: you simply append .await to DoNothing:

async fn sleepus() {
    DoNothing.await
}

This gives us a little more intuition for what .await is doing: it's extracting the () Output from the DoNothing Future... somehow. However, we still don't really know how it's achieving that. Let's build up a more complicated Future to get closer.

SleepPrint

We're going to build a new Future implementation which:

  • Sleeps for a certain amount of time
  • Then prints a message

This is going to involve using pinned pointers. I'm not going to describe those here. The specifics of what's happening with the pinning isn't terribly enlightening to the topic of Futures. If you want to let your eyes glaze over at that part of the code, you won't be missing much.

Our implementation strategy for SleepPrint will be to wrap an existing sleep Future with our own implementation of Future. Since we don't know the exact type of the result of a sleep call (it's just an impl Future), we'll use a parameter:

struct SleepPrint<Fut> {
    sleep: Fut,
}

And we can call this in our sleepus function with:

fn sleepus() -> impl Future<Output=()> {
    SleepPrint {
        sleep: sleep(Duration::from_millis(3000)),
    }
}

Of course, we now get a compiler error about a missing Future implementation. So let's work on that. Our impl starts with:

impl<Fut: Future<Output=()>> Future for SleepPrint<Fut> {
    ...
}

This says that SleepPrint is a Future if the sleep value it contains is a Future with an Output of type (). Which, of course, is true in the case of the sleep function, so we're good. We need to define Output:

type Output = ();

And then we need a poll function:

fn poll(self: Pin<&mut Self>, ctx: &mut Context) -> Poll<Self::Output> {
    ...
}

The next bit is the eyes-glazing part around pinned pointers. We need to project the Pin<&mut Self> into a Pin<&mut Fut> so that we can work on the underlying sleep Future. We could use a helper crate to make this a bit prettier, but we'll just do some unsafe mapping:

let sleep: Pin<&mut Fut> = unsafe { self.map_unchecked_mut(|s| &mut s.sleep) };

Alright, now the important bit. We've got our underlying Future, and we need to do something with it. The only thing we can do with it is call poll. poll requires a &mut Context, which fortunately we've been provided. That Context contains information about the currently running task, so it can be woken up (via a Waker) when the task is ready.

NOTE We're not going to get deeper into how Waker works in this post. If you want a real life example of how to call Waker yourself, I recommend reading my pid1 in Rust post.

For now, let's do the only thing we can reasonably do:

match sleep.poll(ctx) {
    ...
}

We've got two possibilities. If poll returns a Pending, it means that the sleep hasn't completed yet. In that case, we want our Future to also indicate that it's not done. To make that work, we just propagate the Pending value:

Poll::Pending => Poll::Pending,

However, if the sleep is already complete, we'll receive a Ready(()) variant. In that case, it's finally time to print our message and then propagate the Ready:

Poll::Ready(()) => {
    println!("Inside SleepPrint");
    Poll::Ready(())
},

And just like that, we've built a more complex Future from a simpler one. But that was pretty ad-hoc.

TwoFutures

SleepPrint is pretty ad-hoc: it hard codes a specific action to run after the sleep Future completes. Let's up our game, and sequence the actions of two different Futures. We're going to define a new struct that has three fields:

  • The first Future to run
  • The second Future to run
  • A bool to tell us if we've finished running the first Future

Since the Pin stuff is going to get a bit more complicated, it's time to reach for that helper crate to ease our implementation and avoid unsafe blocks ourself. So add the following to your Cargo.toml:

pin-project-lite = "0.1.1"

And now we can define a TwoFutures struct that allows us to project the first and second Futures into pinned pointers:

use pin_project_lite::pin_project;

pin_project! {
    struct TwoFutures<Fut1, Fut2> {
        first_done: bool,
        #[pin]
        first: Fut1,
        #[pin]
        second: Fut2,
    }
}

Using this in sleepus is easy enough:

fn sleepus() -> impl Future<Output=()> {
    TwoFutures {
        first_done: false,
        first: sleep(Duration::from_millis(3000)),
        second: async { println!("Hello TwoFutures"); },
    }
}

Now we just need to define our Future implementation. Easy, right? We want to make sure both Fut1 and Fut2 are Futures. And our Output will be the output from the Fut2. (You could also return both the first and second output if you wanted.) To make all that work:

impl<Fut1: Future, Fut2: Future> Future for TwoFutures<Fut1, Fut2> {
    type Output = Fut2::Output;

    fn poll(self: Pin<&mut Self>, ctx: &mut Context) -> Poll<Self::Output> {
        ...
    }
}

In order to work with the pinned pointer, we're going to get a new value, this, which projects all of the pointers:

let this = self.project();

With that out of the way, we can interact with our three fields directly in this. The first thing we do is check if the first Future has already completed. If not, we're going to poll it. If the poll is Ready, then we'll ignore the output and indicate that the first Future is done:

if !*this.first_done {
    if let Poll::Ready(_) = this.first.poll(ctx) {
        *this.first_done = true;
    }
}

Next, if the first Future is done, we want to poll the second. And if the first Future is not done, then we say that we're pending:

if *this.first_done {
    this.second.poll(ctx)
} else {
    Poll::Pending
}

And just like that, we've composed two Futures together into a bigger, grander, brighter Future.

EXERCISE Get rid of the usage of an async block in second. Let the compiler errors guide you.

The error message you get says that () is not a Future. Instead, you need to return a Future value after the call to println!. We can use our handy async_std::future::ready:

second: {
    println!("Hello TwoFutures");
    async_std::future::ready(())
},

AndThen

Sticking together two arbitrary Futures like this is nice. But it's even nicer to have the second Futures depend on the result of the first Future. To do this, we'd want a function like and_then. (Monads FTW to my Haskell buddies.) I'm not going to bore you with the gory details of an implementation here, but feel free to read the Gist if you're interested. Assuming you have this method available, we can begin to write the sleepus function ourselves as:

fn sleepus() -> impl Future<Output = ()> {
    println!("Sleepus 1");
    sleep(Duration::from_millis(500)).and_then(|()| {
        println!("Sleepus 2");
        sleep(Duration::from_millis(500)).and_then(|()| {
            println!("Sleepus 3");
            sleep(Duration::from_millis(500)).and_then(|()| {
                println!("Sleepus 4");
                async_std::future::ready(())
            })
        })
    })
}

And before Rust 1.39 and the async/.await syntax, this is basically how async code worked. This is far from perfect. Besides the obvious right-stepping of the code, it's not actually a loop. You could recursively call sleepus, except that creates an infinite type which the compiler isn't too fond of.

But fortunately, we've now finally established enough background to easily explain what the .await syntax is doing: exactly what and_then is doing, but without the fuss!

EXERCISE Rewrite the sleepus function above to use .await instead of and_then.

The rewrite is really easy. The body of the function becomes the non-right-stepping, super flat:

println!("Sleepus 1");
sleep(Duration::from_millis(500)).await;
println!("Sleepus 2");
sleep(Duration::from_millis(500)).await;
println!("Sleepus 3");
sleep(Duration::from_millis(500)).await;
println!("Sleepus 4");

And then we also need to change the signature of our function to use async, or wrap everything in an async block. Your call.

Besides the obvious readability improvements here, there are some massive usability improvements with .await as well. One that sticks out here is how easily it ties in with loops. This was a real pain with the older futures stuff. Also, chaining together multiple await calls is really easy, e.g.:

let body = make_http_request().await.get_body().await;

And not only that, but it plays in with the ? operator for error handling perfectly. The above example would more likely be:

let body = make_http_request().await?.get_body().await?;

main attribute

One final mystery remains. What exactly is going on with that weird attribute on main:

#[async_std::main]
async fn main() {
    ...
}

Our sleepus and interruptus functions do not actually do anything. They return Futures which provide instructions on how to do work. Something has to actually perform those actions. The thing that runs those actions is an executor. The async-std library provides an executor, as does tokio. In order to run any Future, you need an executor.

The attribute above automatically wraps the main function with async-std's executor. The attribute approach, however, is totally optional. Instead, you can use async_std::task::block_on.

EXERCISE Rewrite main to not use the attribute. You'll need to rewrite it from async fn main to fn main.

Since we use .await inside the body of main, we get an error when we simply remove the async qualifier. Therefore, we need to use an async block inside main (or define a separate helper async function). Putting it all together:

fn main() {
    async_std::task::block_on(async {
        let sleepus = spawn(sleepus());
        interruptus().await;

        sleepus.await;
    })
}

Each executor is capable of managing multiple tasks. Each task is working on producing the output of a single Future. And just like with threads, you can spawn additional tasks to get concurrent running. Which is exactly how we achieve the interleaving we wanted!

Cooperative concurrency

One word of warning. Futures and async/.await implement a form of cooperative concurrency. By contrast, operating system threads provide preemptive concurrency. The important different is that in cooperative concurrency, you have to cooperate. If one of your tasks causes a delay, such as by using std::thread::sleep or by performing significant CPU computation, it will not be interrupted.

The upshot of this is that you should ensure you do not perform blocking calls inside your tasks. And if you have a CPU-intensive task to perform, it's probably worth spawning an OS thread for it, or at least ensuring your executor will not starve your other tasks.

Summary

I don't think the behavior under the surface of .await is too big a reveal, but I think it's useful to understand exactly what's happening here. In particular, understanding the difference between a value of Future and actually chaining together the outputs of Future values is core to using async/.await correctly. Fortunately, the compiler errors and warnings do a great job of guiding you in the right direction.

In the next lesson, we can start using our newfound knowledge of Future and the async/.await syntax to build some asynchronous applications. We'll be diving into writing some async I/O, including networking code, using Tokio 0.2.

Exercises

Here are some take-home exercises to play with. You can base them on the code in this Gist.

  1. Modify the main function to call spawn twice instead of just once.
  2. Modify the main function to not call spawn at all. Instead, use join. You'll need to add a use async_std::prelude::*; and add the "unstable" feature to the async-std dependency in Cargo.toml.
  3. Modify the main function to get the non-interleaved behavior, where the program prints Sleepus multiple times before Interruptus.
  4. We're still performing blocking I/O with println!. Turn on the "unstable" feature again, and try using async_std::println. You'll get an ugly error message until you get rid of spawn. Try to understand why that happens.
  5. Write a function foo such that the following assertion passes: assert_eq!(42, async_std::task::block_on(async { foo().await.await }));
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